The view of the world… Physically! In this article, I tried to use mathematical language to describe models of the physical world. A view of the world should include: a space (actually spacetime) with some mathematical structure on it (whose points are events in the world), a symmetry principle describing the symmetry of the world, and a motion law to describe the physics and dynamics of the world. This article proposed models for Galilean, Einsteinian, and even Aristotelian worlds. Can you come up with even other worlds?
Continuing my last work of simulating a mechanical system using RGSS3, I made a new version using rpg_core.js, the game scripting system shipped with RPG Maker MV. This version is live on web!
Hamiltonian mechanics gives us a good way to simulate mechanical systems as long as we can get its Hamiltonian and its initial conditions. I implemented this simulation in RGSS3, the game scripting system shipped with RPG Maker VX Ace.
DSL means domain-specific language. Ruby is a powerful script language in terms of building DSLs (as sublanguages of Ruby). In this article, I implemented my idea of a DSL with commands split by space. For example, you may just write
a b cto run the commands
cone after another! This trick is heavily applied in my project alda-rb. How do I achieve this?
I have got tired of letting GitHub Pages to run Jekyll for me. I cannot use custom plugins! I decide to run Jekyll myself and push the built result to GitHub repo. I wrote a script to do this.
Regarding balancing chemical equations, actually we are trying to find a non-trivial linear combination of some chemicals to get zero. The interesting thing is that the coefficients can only be integers ($\mathbb Z$), which is not a field, so the algebraic structure of chemicals is not linear space. They actually live in a free $\mathbb Z$-module. See how I formalize this idea in mathematical language.
A reversible elementary reaction takes place inside a closed, highly thermally conductive container of constant volume, whose reactants are all gases. Given the reaction equations and the reaction rate constants, a natural question to ask is how the concentration of each gas changes w.r.t. time. In this article, I will answer this question by proposing a general approach to solve it.
O, ’tis too true!
In this article, I present minimal examples of a RM game. They only illustrate the basic concepts of how a RM game is structured and what is the running logic of it.
This article explores the concept which I call the frequency assignment, which is a mapping from $N$ (the set of notes) to $\mathbb R^+$ (the set of frequencies). Concepts such as octaves, intervals, and equal temperaments are introduced.
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