Archive of posts with tag “rgss”
Simulating a mechanical system using rpg_core.js
Continuing my last work of simulating a mechanical system using RGSS3, I made a new version using rpg_core.js, the game scripting system shipped with RPG Maker MV. This version is live on web!
- Categories: physics
- Tags: javascript, rgss, hamiltonian, calculus, ode, web
Simulating a mechanical system using RGSS3
Hamiltonian mechanics gives us a good way to simulate mechanical systems as long as we can get its Hamiltonian and its initial conditions. I implemented this simulation in RGSS3, the game scripting system shipped with RPG Maker VX Ace.
The structure of a basic RM game
In this article, I present minimal examples of a RM game. They only illustrate the basic concepts of how a RM game is structured and what is the running logic of it.
- Categories: programming
- Tags: ruby, javascript, rgss