Archive of posts with tag “javascript”
How to use JavaScript in GitHub Actions without committing
node_modules
I was creating my first GitHub Action. According to the official documentation, I should commit the
node_modules
to the repo or generate a script that bundles the wholenode_modules
if I want to create a JavaScript action. I think this is not good practice, so I try to find another way.- Categories: guide
- Tags: javascript
Simulating a mechanical system using rpg_core.js
Continuing my last work of simulating a mechanical system using RGSS3, I made a new version using rpg_core.js, the game scripting system shipped with RPG Maker MV. This version is live on web!
- Categories: physics
- Tags: javascript, rgss, hamiltonian, calculus, ode, web, fourier transform
The structure of a basic RM game
In this article, I present minimal examples of a RM game. They only illustrate the basic concepts of how a RM game is structured and what is the running logic of it.
- Categories: programming
- Tags: ruby, javascript, rgss