Archive of posts with tag “javascript”
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How to use JavaScript in GitHub Actions without committing
node_modules
I was creating my first GitHub Action. According to the official documentation, I should commit the node_modulesto the repo or generate a script that bundles the wholenode_modulesif I want to create a JavaScript action. I think this is not good practice, so I try to find another way: manually managing the caches for the dependencies innode_modules. -
Simulating a mechanical system using rpg_core.js
Continuing my last work of simulating a mechanical system using RGSS3, I made a new version using rpg_core.js, the game scripting system shipped with RPG Maker MV. This version is live on web! -
The structure of a basic RM game
In this article, I present minimal examples of a RM game. They only illustrate the basic concepts of how a RM game is structured and what is the running logic of it.
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