Archive of posts with tag “web”
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Reducing build time of my blog by 88% by optimizing cross-language invocations
Waiting for my blog to build has been making writing articles unpleasant for me. In order to speed up the building, I revamped my Markdown engine to call Pandoc through FFI and call KaTeX through MiniRacer. I am careful to ensure that the cross-language invocations support multithread operations. This reduces the build time of the full site in production configurations on the CI machine (GitHub provided runners) from 156 seconds to 19 seconds, marking a 88% reduction. -
Embed the latest Mastodon post in my website
I show the latest Mastodon post in my website hosted on GitHub Pages, and it does not require JavaScript on the client side. How do I do that? -
I restructured my blog
If you have not noticed, the equations on my blog are now rendered server-side. This change makes it possible for those who turn off JavaScript on their browsers to see the equations. I also updated the theme from Minima v2 to Minima v3. -
I created Sunniesnow, a rhythm game similar to Lyrica
In order to build a better player community for the rhythm game Lyrica, I created a new rhythm game called Sunniesnow. Learn more about Sunniesnow by joining our Discord server. -
I created a community rhythm game called Dododo
I have created a community rhythm game called Dododo. It is a rhythm game with musical rhythm notations. -
Simulating a mechanical system using rpg_core.js
Continuing my last work of simulating a mechanical system using RGSS3, I made a new version using rpg_core.js, the game scripting system shipped with RPG Maker MV. This version is live on web!
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